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      • Socket.IO 2.0.1, 2.0.2 and 2.0.3
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      • Socket.IO 1.4.5
      • Socket.IO 1.4.4
      • Socket.IO 1.4.1, 1.4.2 and 1.4.3
      • Socket.IO 1.4.0
      • Socket.IO 1.3.7
      • Socket.IO 1.3.6
      • Socket.IO P2P
      • Socket.IO C++
      • Socket.IO on iOS
      • Socket.IO 1.3.5
      • Socket.IO 1.3.4
      • Socket.IO 1.3.3
      • Native Socket.IO and Android
      • Introducing Socket.IO 1.0
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Release history

  • Socket.IO 2.0.1, 2.0.2 and 2.0.3
  • Socket.IO is on Open Collective
    • What is an Open Collective?
    • What would Socket.IO do with my sponsorship?
    • How can I help?
  • Socket.IO 2.0.0
  • Socket.IO 1.4.5
  • Socket.IO 1.4.4
  • Socket.IO 1.4.1, 1.4.2 and 1.4.3
  • Socket.IO 1.4.0
  • Socket.IO 1.3.7
  • Socket.IO 1.3.6
  • Socket.IO P2P
    • Usage
    • The Chat example
  • Socket.IO C++
    • Introduction
    • Creating a QT GUI Application
    • Importing an SioClient
    • Importing Boost
    • Create the Main Window UI
    • Add Slots in the Main Window
    • Connect the UI Event Signal and Slots
    • Adding UI Refresh Signals/Slots
    • Setting up the Socket
    • Managing Connection State
    • Handling Socket.IO Events
    • Wrapping Up: Sending the Message
    • Further Reading
  • Socket.IO on iOS
    • Overview
    • Introduction
    • Setting up the Project
  • Socket.IO 1.3.5
  • Socket.IO 1.3.4
  • Socket.IO 1.3.3
  • Native Socket.IO and Android
    • Introduction
    • Installing the Dependencies
    • Using socket in Activity and Fragment
    • Emitting events
    • Listening on events
    • Managing Socket State
    • Further reading
  • Introducing Socket.IO 1.0
    • New engine
    • Binary support
    • Automated Testing
    • Scalability
    • Integration
    • Better debugging
    • Streamlined APIs
    • CDN delivery
    • Future innovation
    • Credits
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